Thursday, April 26, 2012

Living Life through Second Life...

Imagine meeting people online via an immersive virtual environment for work, play, or romance. This happens every day. Second Life is the most influential of virtual worlds in our current technology landscape. 
PBS Frontline did a great documentary called Digital Nation (click here for the video link). They spent time on virtual reality in different circumstances including its application in the health and wellness for soldiers who struggle with PTSD, Internet addiction and video games. The documentary also spend a significant amount of time reporting on Second Life, the most famous of the all the internet virtual worlds. All of these links are worth viewing and I am sure there are many more articles, videos, and websites that can explore Second Life and its technology as well as philosophical implications.

Second Life is a disruptive technology. It provides an avenue for people to communicate, live a digital life with less restrictions or inhibitions, work from home, build personal and romantic relationships. It can be a considered an immersive social network that can be used for business but is in many ways more of a personal expression. I think that Second Life is already in decline and will be replaced by other new communication and/or social networking tools that will incorporate but not only be limited to virtual worlds. I think that Second Life has limitations in K-12 settings due to privacy issues, restrictions and the inability to manage Second Life from a teacher's point of view. It may have limited use as a teacher-centered technology tool. One recent study about Second Life in K-12 and Higher Education can be accessed here. I think Second Life will be gone in 3-5 years facing a similar fate as MySpace, which is currently in steep decline.

Monday, April 9, 2012

Storytelling goes Digital and the Future of the Web...


Dr. Thornburg’s idea of the rhymes of history basically states that many modern technological innovations echo previous ideas, experiences, and/or cultural interactions from humanity’s past. Digital storytelling through voicethread.com, storybird.com, or iPad apps such as StoryLines all attempt to captivate the visual, auditory, and textual elements of storytelling. The format for exchanging stories has changed throughout the years; however the purpose of the stories remains as a collective approach to share the human experience. Digital storytelling attempts to engage as many senses as possible as a way to recreate in a sense the storytelling around a fire among family, friends, and/or communities.

Kevin Kelly’s extrapolation of where the web is going in his TED Talk “The next 5,000 days of the web” here describes what it is evolving into a single, global machine and the web is its OS (operating system). All of us together make up this machine and the web, which has artificial intelligence but it is in and of itself not a singular consciousness or entity, rather it is made up of all of the people and things that are connected to it. He also contends that we will become codependent on this Web as we are currently dependent on the alphabet and writing. Instead of an alternate reality, this emerging web combines physical reality with digital reality. Kelly reverses McLuhan’s statement “Machines are the extensions of the human senses” to “humans are now going to be the extended senses of the machine”. These ideas reinforce the connections, consciousness, and collective consciousness of humanity and its perception of how it sees itself as a collective, interactive, and dominant force in the natural world. 

References:

Kelly, K. (2007, December). Kevin Kelly on the next 5,000 days of the Web [Speech]. Speech delivered at the EG 2007 Conference, Los Angeles. Retrieved fromhttp://www.ted.com/index.php/talks/kevin_kelly_on_the_next_5_000_days_of_the_web.html

Laureate Education (2010) Rhymes of History. Thornburg, D., Retrieved from http://sylvan.live.ecollege.com/ec/crs/default.learn?CourseID=6200933&Survey=1&47=6076761&ClientNodeID=984645&coursenav=1&bhcp=1

Tuesday, March 27, 2012

Telephone Tetrad...


The telephone is an audio and communicative technology that revolutionized human relationships. Telephones enhance audio communication and human relationships, providing synchronous communication with one another that transcends location. The technology tool reduces or eliminates the for distance communicative technologies such as the telegraph, signal flags, among other things. It retrieves the ability to continue to communicate with others who are not in physical proximity to each other, therefore increasing connectedness of interpersonal relationships despite geographical separation. Video-conferencing technology tools such as Skype or VTok among the many others reverses the telephone’s technological breakthrough because it replaces it with synchronous audio-visual communication, which is in many ways superior to communication via exclusively audio because interaction has oral and physical characteristics such as body language.


Wednesday, March 14, 2012

Digital Books as a Disruptive Technology



 
Identify a current technology that has emerged in the last few years that shapes learning or productivity in your industry.




According to Walton and Oestreicher’s (2011) presentation at the Eurasia Business and Economics Society’s Conference in June of 2011, accessed here, eBooks have just become “the single bestselling category in American publishing for the first time. The report from the Association of American Publishers also said that eBook sales in February were $90.3m, making digital book the largest single format in the U.S. for the first time” (p. 14). The reason for this disruption can be attributed to the rapid rise in netooks, tablets, and other mobile devices that very quickly proliferated throughout our society, as Reynolds & Ioffe’s (2011) have highlighted on the xplana blog post here. There projections for sales of digital textbooks can be seen on the chart. These and other important discussions about the role of eBooks as a disruptive technology, provide enough evidence that supports the fact that it is an emerged that eBooks/digital books are a disruptive technology in the education and publishing industries.



   What problems or challenges have been associated with this technology?

The biggest barriers to textbook adoption have been the devices and formats that the digital books would be displayed on as well as the availability, distribution, and production of digital book content (Reynolds & Ioffe, 2011). The rapid adoption of Apple’s iPad, Amazon’s Kindle, and Barnes and Noble’s Nook among others in the tablet/eReader landscape has created a technological landscape that has mitigated these barriers to adoption because the devices and formats have been more or less created to cross platforms and devices. This has been the reason why this technological innovation has been so disruptive to publishing and educational industries.

  What societal need does it meet, and what are its benefits?

Our current societal milieu has an increasing desire to have their hobbies/interests/entertainment be as mobile as they are in addition to the need to be digitally connected socially. The proliferation of digital devices such as tablets, smartphones, and netbooks has been created to meet this desire. The benefits of having any eBook that can be stored in the “cloud” of the Internet and be instantly pulled up at the whim of the reader has physical and psychological benefits. The physical benefits include the ability to have the reader’s entire library of books in digital storage so that they do not need to be physically carried around to be enjoyed at any time. The psychological benefits of searching books and downloading them for a cheap price any time there is an Internet connection is the ultimate satisfaction for the curious and intrigued reader. Both of these and other benefits serve the wants of the readers and the pocketbooks of the businesses providing these services. It is an inevitable result of our consumeristic and capitalistic ideals; instant gratification for a price that is right is considered a societal want which perceived as a need. Publishing companies must be able to provide this service if they are going to remain viable in our technologically savvy society. Companies that cannot provide this service, such as Borders, for example, will have to shutter their doors or downsize. This will make room for new technology-driven companies that can seize the moment and become an important player in the eBook market, such as Inkling, the up and coming digital textbook company and its Apps.




 What would make this technology even better, avoiding the pitfalls you identified?

I think that eBooks and devices will continue to flourish and that libraries and other institutions must adapt to these emerging needs in order to remain relevant. The biggest challenges will include protecting copyrights, making eBook formats that can be accessed from multiple platforms and devices without sacrificing the visual needs of reading. Google and Amazon are among the companies who are able to meet these challenges at the moment, and other companies will also focus their research and development to make sure that they are able to compete. 



References

Reynolds, R., & Ioffe, Y. (2011, March). Digital textbook sales in U.S. higher education – a five-year projection. The Xplanation. Retrieved from http://blog.xplana.com/reports/digital-textbook-sales-in-u-s-higher-education-%E2%80%93-a-five-year-projection/

Walton, N., & Oestricher, K. (2011, June). Google and Apple’s Gale of Creative Destruction. Presentation presented at the Eurasia Business and Economics Society, Istanbul, Turkey. Retrieved from http://worc.academia.edu/KlausOestreicher/Papers/770458/Google_and_Apples_Gale_of_Creative_Destruction.

Thursday, January 19, 2012

Storytelling goes Digital and the Future of the Web...


Dr. Thornburg’s idea of the rhymes of history basically states that many modern technological innovations echo previous ideas, experiences, and/or cultural interactions from humanity’s past. Digital storytelling through voicethread.com, storybird.com, or iPad apps such as StoryLines all attempt to captivate the visual, auditory, and textual elements of storytelling. The format for exchanging stories has changed throughout the years; however the purpose of the stories remains as a collective approach to share the human experience. Digital storytelling attempts to engage as many senses as possible as a way to recreate in a sense the storytelling around a fire among family, friends, and/or communities.

Kevin Kelly’s extrapolation of where the web is going in his TED Talk “The next 5,000 days of the web” here describes what it is evolving into a single, global machine and the web is its OS (operating system). All of us together make up this machine and the web, which has artificial intelligence but it is in and of itself not a singular consciousness or entity, rather it is made up of all of the people and things that are connected to it. He also contends that we will become codependent on this Web as we are currently dependent on the alphabet and writing. Instead of an alternate reality, this emerging web combines physical reality with digital reality. Kelly reverses McLuhan’s statement “Machines are the extensions of the human senses” to “humans are now going to be the extended senses of the machine”. These ideas reinforce the connections, consciousness, and collective consciousness of humanity and its perception of how it sees itself as a collective, interactive, and dominant force in the natural world. 

References:

Kelly, K. (2007, December). Kevin Kelly on the next 5,000 days of the Web [Speech]. Speech delivered at the EG 2007 Conference, Los Angeles. Retrieved fromhttp://www.ted.com/index.php/talks/kevin_kelly_on_the_next_5_000_days_of_the_web.html

Sunday, January 1, 2012

Audio Tetrad: iPod



The iPod is the best example of an mp3 player which creates an audio evolution that improves the aesthetic and musical quality with portability and instant musical gratification. It enhances the musical experience through instant downloads, portability, visual and/or auditory musical experience. This device reverses the need for buying CDs, releasing complete albums, or the need to go to a concert to see the video. iPods make portable CD players, music stereos, and walkmans’ among other audio technologies. It retrieves/rekindles the idea of live music but makes this experience portable. In the future portable devices with audio and visual elements may range from bionic implants to tiny nanotechnology devices that relay the information to the brain.